Where can you find the best examples of commercial and self-promotional illustration in the current Japanese market? Where do young artists find a venue where they can reconcile their artistic vision while still promoting their designs? Where do these young artists work most actively? It is in the world of Japanese comic illustrations. This book presents the work of 12-14 promising comic, anime, and manga artists, as well as the secrets of their illustration techniques. Some fully utilize the latest digital tools, while others create their drawings without computers at all-- but their mutual point of view is the same; they are all very young (from 19 to 27 years old) and currently unpublished in detail in any existing publications. Each artist's section (around 8 to 10 pages) consists of the following pagination: Chapter opening: (including artist's short biography/1 page); Main Illustration (the most representative work featured in full bleed/1 page); Gallery (4 to 6 pages); Step-by-step explanation of the chapter's opening illustration (2 pages); The selection of the artists was made according to their work style and techniques, emphasizing a wide variety of styles. The last chapter of the book features several articles including a "Tree of Japanese Comickers" (who's who in the industry), explanations of the art materials that each artist uses, and a glossary of terms unique to Japanese comic/anime illustrations (dezachara, zikure, etc.). With only this one volume, you can explore the current situation of the most active illustration field in Japan, the homeland of the mega-sucessful Japanimation.