ΠΠ΅Ρ ΠΎΡΠ·ΡΠ²ΠΎΠ²
ΠΠ½Π½ΠΎΡΠ°ΡΠΈΡ
| ΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ | |
|---|---|
| ΠΠ΅ΡΠ΅ΠΏΠ»Π΅Ρ | ΠΡΠ³ΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅ΠΏΠ»ΡΡ |
| Π‘ΡΡΠ°Π½ΠΈΡ | 297 |
| ΠΠΎΠ΄, ΡΠΈΡΠ°ΠΆ | 2014 |
ΠΠ΅ Π² Π½Π°Π»ΠΈΡΠΈΠΈ
ΠΡΠ·ΡΠ²Ρ
0ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
Based upon the hit role-playing video game from award-winning developer BioWare! The Templar Order, once the sworn protectors of the Circle of Magi, are murdering and burning mages across the land. Seeking haven with the Grey Wardens, elf mage Valya joins a caravan to Weisshaupt, where she stumbles onto an ages-old secret diary from the infamous end of the Fourth Blight. Reading it, Valya falls into the tragic story of Isseya, another elven mage - a fierce Grey Warden and the lost-to-history twin sister of the hero Garahel, who sacrificed himself to end the Fourth Blight. Isseya once kept the now-extinct griffons, watching and caring for the trained mounts and their empathic warrior companions - a noble task. But her dreams of protecting Thedas from the ever-encroaching threat led to a perilous decision, and her name has been shrouded in secrecy ever since. Isseya's tale winds deep into Valya's heart, and now the fate of Thedas may just rest in her hands.
| ΠΠΎΠ΄ | 2890749 |
|---|---|
| ΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ | |
| ΠΠ²ΡΠΎΡ | |
| ΠΠ΅ΡΠ΅ΠΏΠ»Π΅Ρ | ΠΡΠ³ΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅ΠΏΠ»ΡΡ |
| ΠΠΎΠ»-Π²ΠΎ ΡΡΡΠ°Π½ΠΈΡ | 297 |
| ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ | 2014 |
| ISBN | 978-1-78116-954-4 |
| Π Π°Π·Π΄Π΅Π» | Π€Π°Π½ΡΠ°ΡΡΠΈΠΊΠ°. ΠΠΈΡΡΠΈΠΊΠ°. Π£ΠΆΠ°ΡΡ Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ |
| Π Π°Π·ΠΌΠ΅ΡΡ | 1.9 ΡΠΌ Γ 11 ΡΠΌ Γ 17 ΡΠΌ |
| ΠΠ΅Ρ | 0.16 ΠΊΠ³ |