ΠΠ΅Ρ ΠΎΡΠ·ΡΠ²ΠΎΠ²
ΠΠ½Π½ΠΎΡΠ°ΡΠΈΡ
| ΠΠ΅ΡΠ΅ΠΏΠ»Π΅Ρ | Π’Π²ΡΡΠ΄ΡΠΉ ΠΏΠ΅ΡΠ΅ΠΏΠ»ΡΡ |
|---|---|
| Π‘ΡΡΠ°Π½ΠΈΡ | 256 |
| ΠΠΎΠ΄, ΡΠΈΡΠ°ΠΆ | 2018 |
ΠΠ΅ Π² Π½Π°Π»ΠΈΡΠΈΠΈ
ΠΡΠ·ΡΠ²Ρ
0ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
Look β anyone who invents something really great has a moment where they think it's going to destroy the world.
For the first time in her life, Fin is off the network. A few months ago, she was the inventor of a programme so powerful, so unusual that she was untouchable.
Until she wasn't.
Meanwhile, people have started disappearing from the streets of the city and the technology she created might be implicated.
Square Eyes is a graphic novel about a future where the boundaries between memory, dreams and the digital world start to blur. Itβs a kaleidoscopic mystery story which asks: in a city built on digital illusion, who really holds the power? What is weakness? And when is it most dangerous?
For the first time in her life, Fin is off the network. A few months ago, she was the inventor of a programme so powerful, so unusual that she was untouchable.
Until she wasn't.
Meanwhile, people have started disappearing from the streets of the city and the technology she created might be implicated.
Square Eyes is a graphic novel about a future where the boundaries between memory, dreams and the digital world start to blur. Itβs a kaleidoscopic mystery story which asks: in a city built on digital illusion, who really holds the power? What is weakness? And when is it most dangerous?
| ΠΠΎΠ΄ | 2872605 |
|---|---|
| Π’ΠΈΠΏ ΡΠΎΠ²Π°ΡΠ° | |
| Π‘ΡΡΠ°Π½Π° ΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΡ | |
| ΠΠ°Π½ΡΡ | |
| Π Π°Π·Π΄Π΅Π»Ρ | ΠΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΎΠΌΠ°Π½Ρ |
| ΠΠ΅ΡΠ΅ΠΏΠ»Π΅Ρ | Π’Π²ΡΡΠ΄ΡΠΉ ΠΏΠ΅ΡΠ΅ΠΏΠ»ΡΡ |
| ΠΠΎΠ»-Π²ΠΎ ΡΡΡΠ°Π½ΠΈΡ | 256 |
| ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ | 2018 |
| ISBN | 978-0-22-409722-2 |
| Π Π°Π·Π΄Π΅Π» | ΠΠΎΠΌΠΈΠΊΡΡ, Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠΎΠΌΠ°Π½Ρ |
| Π Π°Π·ΠΌΠ΅ΡΡ | 2.5 ΡΠΌ Γ 23.6 ΡΠΌ Γ 26.7 ΡΠΌ |
| ΠΠ΅Ρ | 1.36 ΠΊΠ³ |